GF GL_3DFX_texture_compression_FXT1 GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_EGL_image GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays MESA GL_ARB_multisample > GL_EXT_abgr > GL_EXT_bgra > GL_EXT_blend_color > GL_EXT_blend_minmax > GL_EXT_blend_subtract > GL_EXT_copy_texture > GL_EXT_polygon_offset > GL_EXT_subtexture > GL_EXT_texture_object > GL_EXT_vertex_array > GL_EXT_compiled_vertex_array > GL_EXT_texture > GL_EXT_texture3D > GL_IBM_rasterpos_clip > GL_ARB_point_parameters > GL_EXT_draw_range_elements > GL_EXT_packed_pixels > GL_EXT_point_parameters > GL_EXT_rescale_normal > GL_EXT_separate_specular_color > GL_EXT_texture_edge_clamp > GL_SGIS_generate_mipmap > GL_SGIS_texture_border_clamp > GL_SGIS_texture_edge_clamp > GL_SGIS_texture_lod > GL_ARB_multitexture > GL_IBM_multimode_draw_arrays > GL_IBM_texture_mirrored_repeat > GL_3DFX_texture_compression_FXT1 > GL_ARB_texture_cube_map > GL_ARB_texture_env_add > GL_ARB_transpose_matrix > GL_EXT_blend_func_separate > GL_EXT_fog_coord > GL_EXT_multi_draw_arrays > GL_EXT_secondary_color > GL_EXT_texture_env_add > GL_EXT_texture_filter_anisotropic > GL_EXT_texture_lod_bias > GL_INGR_blend_func_separate > GL_NV_blend_square > GL_NV_light_max_exponent > GL_NV_texgen_reflection > GL_NV_texture_env_combine4 > GL_SUN_multi_draw_arrays > GL_ARB_texture_border_clamp > GL_ARB_texture_compression > GL_EXT_framebuffer_object > GL_EXT_texture_env_combine > GL_EXT_texture_env_dot3 > GL_MESA_window_pos > GL_NV_packed_depth_stencil > GL_NV_texture_rectangle > GL_NV_vertex_program > GL_ARB_depth_texture > GL_ARB_shadow > GL_ARB_texture_env_combine > GL_ARB_texture_env_crossbar > GL_ARB_texture_env_dot3 > GL_ARB_texture_mirrored_repeat > GL_ARB_window_pos > GL_EXT_stencil_two_side > GL_EXT_texture_cube_map > GL_NV_vertex_program1_1 > GL_APPLE_packed_pixels > GL_APPLE_vertex_array_object > GL_ARB_draw_buffers > GL_ARB_fragment_program > GL_ARB_fragment_shader > GL_ARB_shader_objects > GL_ARB_vertex_program > GL_ARB_vertex_shader > GL_ATI_draw_buffers > GL_ATI_texture_env_combine3 > GL_EXT_shadow_funcs > GL_EXT_stencil_wrap > GL_MESA_pack_invert > GL_MESA_ycbcr_texture > GL_ARB_half_float_pixel > GL_ARB_point_sprite > GL_ARB_shading_language_100 > GL_ARB_sync > GL_ARB_texture_non_power_of_two > GL_ARB_vertex_buffer_object > GL_ATI_blend_equation_separate > GL_EXT_blend_equation_separate > GL_OES_read_format > GL_ARB_pixel_buffer_object > GL_ARB_texture_rectangle > GL_EXT_pixel_buffer_object > GL_EXT_texture_rectangle > GL_ARB_framebuffer_object > GL_EXT_framebuffer_blit > GL_EXT_framebuffer_multisample > GL_EXT_packed_depth_stencil > GL_APPLE_object_purgeable > GL_ARB_vertex_array_object > GL_ATI_separate_stencil > GL_EXT_gpu_program_parameters > GL_OES_EGL_image > GL_ARB_copy_buffer > GL_ARB_map_buffer_range > GL_EXT_separate_shader_objects > GL_ARB_ES2_compatibility > GL_ARB_draw_elements_base_vertex > GL_ARB_explicit_attrib_location > GL_ARB_provoking_vertex > GL_ARB_sampler_objects > GL_EXT_provoking_vertex > GL_ARB_robustness