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nanashia128 Extensions

  • GF

    GL_3DFX_texture_compression_FXT1
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_vertex_array_object
    GL_ARB_copy_buffer
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_half_float_pixel
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_draw_buffers
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_IBM_multimode_draw_arrays
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_INGR_blend_func_separate
    GL_MESA_pack_invert
    GL_MESA_window_pos
    GL_MESA_ycbcr_texture
    GL_NV_blend_square
    GL_NV_light_max_exponent
    GL_NV_packed_depth_stencil
    GL_NV_texgen_reflection
    GL_NV_texture_env_combine4
    GL_NV_texture_rectangle
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_OES_EGL_image
    GL_OES_read_format
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    02/19/14 nanashia128
  • MESA

    GL_ARB_multisample
    > GL_EXT_abgr
    > GL_EXT_bgra
    > GL_EXT_blend_color
    > GL_EXT_blend_minmax
    > GL_EXT_blend_subtract
    > GL_EXT_copy_texture
    > GL_EXT_polygon_offset
    > GL_EXT_subtexture
    > GL_EXT_texture_object
    > GL_EXT_vertex_array
    > GL_EXT_compiled_vertex_array
    > GL_EXT_texture
    > GL_EXT_texture3D
    > GL_IBM_rasterpos_clip
    > GL_ARB_point_parameters
    > GL_EXT_draw_range_elements
    > GL_EXT_packed_pixels
    > GL_EXT_point_parameters
    > GL_EXT_rescale_normal
    > GL_EXT_separate_specular_color
    > GL_EXT_texture_edge_clamp
    > GL_SGIS_generate_mipmap
    > GL_SGIS_texture_border_clamp
    > GL_SGIS_texture_edge_clamp
    > GL_SGIS_texture_lod
    > GL_ARB_multitexture
    > GL_IBM_multimode_draw_arrays
    > GL_IBM_texture_mirrored_repeat
    > GL_3DFX_texture_compression_FXT1
    > GL_ARB_texture_cube_map
    > GL_ARB_texture_env_add
    > GL_ARB_transpose_matrix
    > GL_EXT_blend_func_separate
    > GL_EXT_fog_coord
    > GL_EXT_multi_draw_arrays
    > GL_EXT_secondary_color
    > GL_EXT_texture_env_add
    > GL_EXT_texture_filter_anisotropic
    > GL_EXT_texture_lod_bias
    > GL_INGR_blend_func_separate
    > GL_NV_blend_square
    > GL_NV_light_max_exponent
    > GL_NV_texgen_reflection
    > GL_NV_texture_env_combine4
    > GL_SUN_multi_draw_arrays
    > GL_ARB_texture_border_clamp
    > GL_ARB_texture_compression
    > GL_EXT_framebuffer_object
    > GL_EXT_texture_env_combine
    > GL_EXT_texture_env_dot3
    > GL_MESA_window_pos
    > GL_NV_packed_depth_stencil
    > GL_NV_texture_rectangle
    > GL_NV_vertex_program
    > GL_ARB_depth_texture
    > GL_ARB_shadow
    > GL_ARB_texture_env_combine
    > GL_ARB_texture_env_crossbar
    > GL_ARB_texture_env_dot3
    > GL_ARB_texture_mirrored_repeat
    > GL_ARB_window_pos
    > GL_EXT_stencil_two_side
    > GL_EXT_texture_cube_map
    > GL_NV_vertex_program1_1
    > GL_APPLE_packed_pixels
    > GL_APPLE_vertex_array_object
    > GL_ARB_draw_buffers
    > GL_ARB_fragment_program
    > GL_ARB_fragment_shader
    > GL_ARB_shader_objects
    > GL_ARB_vertex_program
    > GL_ARB_vertex_shader
    > GL_ATI_draw_buffers
    > GL_ATI_texture_env_combine3
    > GL_EXT_shadow_funcs
    > GL_EXT_stencil_wrap
    > GL_MESA_pack_invert
    > GL_MESA_ycbcr_texture
    > GL_ARB_half_float_pixel
    > GL_ARB_point_sprite
    > GL_ARB_shading_language_100
    > GL_ARB_sync
    > GL_ARB_texture_non_power_of_two
    > GL_ARB_vertex_buffer_object
    > GL_ATI_blend_equation_separate
    > GL_EXT_blend_equation_separate
    > GL_OES_read_format
    > GL_ARB_pixel_buffer_object
    > GL_ARB_texture_rectangle
    > GL_EXT_pixel_buffer_object
    > GL_EXT_texture_rectangle
    > GL_ARB_framebuffer_object
    > GL_EXT_framebuffer_blit
    > GL_EXT_framebuffer_multisample
    > GL_EXT_packed_depth_stencil
    > GL_APPLE_object_purgeable
    > GL_ARB_vertex_array_object
    > GL_ATI_separate_stencil
    > GL_EXT_gpu_program_parameters
    > GL_OES_EGL_image
    > GL_ARB_copy_buffer
    > GL_ARB_map_buffer_range
    > GL_EXT_separate_shader_objects
    > GL_ARB_ES2_compatibility
    > GL_ARB_draw_elements_base_vertex
    > GL_ARB_explicit_attrib_location
    > GL_ARB_provoking_vertex
    > GL_ARB_sampler_objects
    > GL_EXT_provoking_vertex
    > GL_ARB_robustness
    02/19/14 nanashia128
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